Qt 3D Render C++ Classes
The Qt 3D Render module contains functionality to support 2D and 3D rendering using Qt 3D. More...
Namespaces
Contains classes that enable 2D and 3D rendering |
Classes
Provides a generic way of loading various 3D assets format into a Qt3D scene | |
Encapsulates the necessary information to create an OpenGL texture image | |
A base class to be used to provide textures | |
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Encapsulates blending information | |
Encapsulates blending information | |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance | |
Allows specifying which color components should be written to the currently bound frame buffer | |
A cube mesh | |
A cylindrical mesh | |
Default implementation of the phong lighting effect where the diffuse light component is read from a texture map | |
Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps | |
Qt3DRender::QForwardRenderer provides a default FrameGraph implementation of a forward renderer | |
Defines the rendering method to be used by the renderer | |
Base class of all FrameGraph configuration nodes | |
Qt3DRender::QFrameGraphSelector provide a way to select a one or more subtree of the FrameGraph at runtime | |
Material that implements the Gooch shading model, popular in CAD and CAM applications | |
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Provides an abstract class that should be the base of all Material component classes in a scene | |
A custom mesh | |
When a QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive | |
Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and a depth test to be performed in the rendering pass | |
Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map | |
Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map | |
Instantiates a component that can be used to interact with a QEntity by a process known as picking | |
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Default implementation for rendering the color properties set for each vertex | |
Default implementation of the phong lighting effect | |
A square planar mesh | |
Specifies the size of rasterized points. May either be set statically or by shader programs | |
Provides a way of specifying values of a Uniform Block or a shader structure | |
Qt3DRender::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene | |
A spherical mesh | |
FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch | |
A QAbstractTextureProvider with a Target1D target format | |
A QAbstractTextureProvider with a Target1DArray target format | |
A QAbstractTextureProvider with a Target2D target format | |
A QAbstractTextureProvider with a Target2DArray target format | |
A QAbstractTextureProvider with a Target2DMultisample target format | |
A QAbstractTextureProvider with a Target2DMultisampleArray target format | |
A QAbstractTextureProvider with a Target3D target format | |
A QAbstractTextureProvider with a TargetBuffer target format | |
A QAbstractTextureProvider with a TargetCubeMap target format | |
A QAbstractTextureProvider with a TargetCubeMapArray target format | |
Encapsulates the necessary information to create an OpenGL texture image from an image source | |
A QAbstractTextureProvider with a TargetRectangle target format | |
Defines the wrap mode a Qt3DRender::QAbstractTextureProvider should apply to a texture | |
A custom mesh |
Detailed Description
The Qt 3D Render module provides an aspect, components, and other supporting types necessary to implement 2D and 3D rendering as part of the Qt 3D framework.
To use classes from this module, add this directive into the C++ files:
#include <Qt3DRender>
To link against the corresponding C++ library, add the following to your qmake project file:
QT += 3drender
Classes, types, and functions are declared under the Qt3DRender namespace.
Overview
The Qt 3D Render aspect offers support for data-driven configuration as described in Qt 3D Render Framegraph.