// tiling.asy // 铺砌图案 // by milksea import math; size(15cm); void sheephead(pair pos, pen color) { path headleft = (0,1.5){SE} .. tension 1.4 .. (0.5,-0.2){dir(-150)} .. {NW}(0,0); path headbottom = (0,0){SE} .. {dir(30)}(0.5,-0.2) ..{SE}(3,0); path head = headleft & headbottom & shift(3,0)*reverse(headleft) & shift(0,1.5)*reverse(headbottom) & cycle; path eye = circle((2.6,1.2), 0.1); path[] ear = (2.3,1.3) .. (2.1,1.5) .. (2.2,1.7) & (2.2,1.7) .. (2.4,1.6) .. (2.5,1.4); path muzzle = circle((3.5,0.5), 0.15); path mouth = (3,0.4) .. (3.4,0.1) .. (3.6,0.2); filldraw(shift(pos) * head, color, linewidth(2)); fill(shift(pos) * (eye ^^ muzzle)); draw(shift(pos) * (ear ^^ mouth), linewidth(2)); } for (int i = 0; i < 8; ++i) { for (int j = 0; j < 8; ++j) { pair pos = (i*3.0, j*1.5); pen color = (i+j)%2==0 ? cyan : yellow; sheephead(pos, color); } } clip(ellipse((12,6), 10, 5));